; configuration file for rmi_gpk_spa07

[LIGHTING]
LIT_MULT = 1
SPECULAR_MULT = 1 
CAR_LIGHTS_LIT_MULT = 1 

[INCLUDE]
INCLUDE=common/conditions.ini, common/materials_track.ini 

[SPECTATORS]
MESHES = Crowds_0

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; grass
 
[GRASS_FX]
GRASS_MATERIALS = grass1, gras2
OCCLUDING_MATERIALS = rblm?
OCCLUDING_MESHES = 1CEMENT_?, 1KERB_?
MASK_MAIN_THRESHOLD = -0.5
MASK_RED_THRESHOLD = -1
MASK_MIN_LUMINANCE = -1 ; 0...255
MASK_BLUR=1
SHAPE_SIZE=0.6
SHAPE_TIDY=0
SHAPE_CUT=0
TRIM_PERIOD=THURSDAY
TEXTURE=grass_fx/highlands.dds
TEXTURE_GRID=8, 3

[GRASS_FX_TEXTURE_GROUP_0]
PIECE_0 = 1, 1 ; extra textures, X and Y of slot starting with 1, skipping first row
PIECE_1 = 2, 1
PIECE_2 = 1, 2, 2, 1 ; texture taking 2×1 slots
PIECE_2_CHANCE = 0.1

; configuration A for shorter near grass 
[GRASS_FX_CONFIGURATION_A]
SHAPE_SIZE = 0.75, 1.5
TRIM_PERIOD = THURSDAY
TEXTURE_GROUP_0_CHANCE = 0.005

[GRASS_FX_ADJUSTMENT_...]
MATERIALS = grass1, gras2
MAP = A

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; water

[Material_Water]
Materials = watr?
Type = RIVER

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; fixes, lods

[SHADER_REPLACEMENT_...]
ACTIVE = 1 
MATERIALS = tree2078
PROP_... = ksAmbient, 0.55
PROP_... = ksDiffuse, 0.2

[SHADER_REPLACEMENT_...]
ACTIVE = 1 
MATERIALS = tree2080
PROP_... = ksAmbient, 0.15
PROP_... = ksDiffuse, 0.1

[SHADER_REPLACEMENT_...]
ACTIVE = 1 
MATERIALS = roada831
CULL_MODE = OFF
DOUBLE_FACE_SHADOW_BIASED = 1

[SHADER_REPLACEMENT_...]
ACTIVE = 1
MATERIALS = ?
LOD_OUT = 500

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; rain

[RAIN_FX]
PUDDLES_MATERIALS = roada96, rmbl?
SOAKING_MATERIALS = roada96
SMOOTH_MATERIALS = 
ROUGH_MATERIALS = grass1, gras2

